7th Legion

7th Legion

Scene Select:
-------------
Type "Zaphod Beeblebrox" (case-sensitive) at the opening screen. Then click
on one of the four corners of the Ouija board


All the vehicles you want:
--------------------------
Submitted by: Radon
radon@myrealbox.com
radon@gamebox.net


Finding 7th Legion a bit heavy going? It doesn't have to be such hard work if
you use this sneaky cheat. Look at the missions.ini file in your \data directory;
at the bottom of each mission profile you'll see a header called PVSTART.

This 44-digit number sets the amount of starting vehicles; each digit represents
the number of vehicles the different units will have at the beginning of the game.
We recommend you take care when editing this though Ð you could find that your map
will load and your army will explode; it could be something to do with the amount
of machine gunners...

Here's a list of the numbers and the vehicle they correspond to:

1st digit: Ore carrier
2nd digit: Ore truck
3rd digit: Crusader
4th digit: Oppressor
5th digit: Crucifier
6th digit: APC
7th digit: Faith hammer
8th digit: Annihilator
9th digit: Purifier
17th digit: Mortar unit
18th digit: Priest
19th digit: Medic
20th digit: Slaven rider
34th digit: Inquisitor AC
35th digit: Revelator AC
37th digit: Nova AC
39th digit: Redeemer AC

The last digit is a mobile construction vehicle (MCV). We suggest you
experiment with the others, but here's an example:
PVStart3D00000000700000000000000000000000040000800002. This will give you
seven Purifiers, eight Redeemers, four Inquisitors and 2 MCVs. Not bad, eh?


-=- Contents -=-
Intro
Section 1: The MISSION.INI file
Section 2: DEPEND.DAT
Section 3: BUILD.DAT & VDEPEND.DAT
Section 4: GAMETEXT.TXT
Section 5: Credits
-=- Intro -=-

This is a description of the elements in certain files in the 7th Legion/Data
directory, namely "mission.ini", "depend.dat", "build.dat", "vdepend.dat" and
"gametext.txt". These files control much of the way the game is played, and by
editing them you can "bend the rules" so to speak. Some of this is a little
technical, but not too bad.

Just an idea for all you
I-gotta-make-a-perfect-addon-all-the-time-and-I-know-how-to-do-it-too people:
mission.ini is ideal for "mission packs", because all information is right there.
Just figure out what maps are what, fiddle with start positions a bit, and the
briefing text is right there... You can even change the goals/etc., perfect
editor's material.

Anyway, here is everything you never wanted to know about the data
files...

-=- Section 1: The MISSION.INI file -=-
I'll describe each line in order here...
[GMission 1]
the mission number (goes from 1,2,3, etc. - duh!)
Map=0
the map (corresponds to mapo.000, mapo.001, etc.)
Difficulty=2
the difficulty, basically how hard it is to kill them and them to kill
you (0-10)

Terrain=0
block set (i.e. tiles), 0=desert, 1=winter, 2=grassland

StartCash=150000
how much cash everyone starts with

AIXtraCash=2000
computer gets this much extra in the beginning

AICheatCount=5
instantly build a couple tanks, etc., for defense

Brief1=Destroy them! Pulverize them!
Brief2=Turn them into floating pieces
Brief3=of scrap metal!
Brief4=But don't let it happen to you...
the description of the mission that shows up (I modified this a bit:))

HowToWin=3 ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb
how you win... 0=getting credits, 1=destroying vehicles, 2=destroying
bases,
3=destroying everything, 4=repairing (??)

StartX1=84
StartY1=74
StartX2=84
StartY2=74
StartX3=84
StartY3=74
StartX4=84
StartY4=74
4 start locations, randomly picks one - in most single player missions
they are all the same

NumAIs=2
number of computer players, or bases, from 1-3

TechLevel=1 ;power,mine,ref,barr - inf,mgun
technology level, from 0-9. 0=power plants & barracks, 6=have
everything to robot
hangar & first 3 robots, 9=mines, super lasers, build all robots,
everything, other
numbers in between

PVStart=0000000000000004000000000000000000000000001
see below

PAStart=0000000000000000000000000000000000000000000
see below

------------ PVStart specs --------------
This is what most people seem to be interested in... Hmm... Okay, both
PAStart and PVStart are the same, these are the specs...

There are 43 "bits" in the string, each with the number of each
vehicle to start out with. 0=none, 1=one, etc.--- duh.

I hope it's obvious you can't have more than 9 of each unit :).

I've listed what bit it is, shown what it would look like if you had
just one of those units, and to the right what the name is and
what type of vehicle it is.

"Bit 1" (1000000000000000000000000000000000000000000) - Ore Carrier
"Bit 2" (0100000000000000000000000000000000000000000) - Ore Truck
"Bit 3" (0010000000000000000000000000000000000000000) - Crusader
(7th tank)
"Bit 4" (0001000000000000000000000000000000000000000) - Oppressor
(Chosen tank)
"Bit 5" (0000100000000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 6" (0000010000000000000000000000000000000000000) - APC
(7th tank)
"Bit 7" (0000001000000000000000000000000000000000000) - Faith Hammer
(7th tank)
"Bit 8" (0000000100000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 9" (0000000010000000000000000000000000000000000) - Annihilator
(Chosen tank)
"Bit 10" (0000000001000000000000000000000000000000000) - Purifier
(7th tank)
"Bit 11" (0000000000100000000000000000000000000000000) - blows up??
"Bit 12" (0000000000010000000000000000000000000000000) - blows up??
"Bit 13" (0000000000001000000000000000000000000000000) - blows up??
"Bit 14" (0000000000000100000000000000000000000000000) - blows up??
"Bit 15" (0000000000000010000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 16" (0000000000000001000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 17" (0000000000000000100000000000000000000000000) - Mortar Unit
(7th unit)
"Bit 18" (0000000000000000010000000000000000000000000) - Priest
(7th unit)
"Bit 19" (0000000000000000001000000000000000000000000) - Medic
(7th unit)
"Bit 20" (0000000000000000000100000000000000000000000) - Slaven Rider
(7th unit)
"Bit 21" (0000000000000000000010000000000000000000000) - Marine
(7th unit) **
"Bit 22" (0000000000000000000001000000000000000000000) - Commander
(7th unit)
"Bit 23" (0000000000000000000000100000000000000000000) - Air Transport
(air unit)
"Bit 24" (0000000000000000000000010000000000000000000) - Sparrow
(air unit)
"Bit 25" (0000000000000000000000001000000000000000000) - Eagle
(air unit)
"Bit 26" (0000000000000000000000000100000000000000000) - Hovercraft
(air unit)
"Bit 27" (0000000000000000000000000010000000000000000) - blows up??
"Bit 28" (0000000000000000000000000001000000000000000) - blows up??
"Bit 29" (0000000000000000000000000000100000000000000) - blows up??
"Bit 30" (0000000000000000000000000000010000000000000) - blows up??
"Bit 31" (0000000000000000000000000000001000000000000) - blows up??
"Bit 32" (0000000000000000000000000000000100000000000) - blows up??
"Bit 33" (0000000000000000000000000000000010000000000) - blows up??
"Bit 34" (0000000000000000000000000000000001000000000) - Inquisitor
(7th mech) ***
"Bit 35" (0000000000000000000000000000000000100000000) - Revelator
(7th mech)
"Bit 36" (0000000000000000000000000000000000010000000) - Light Mech
(7th mech) ***
"Bit 37" (0000000000000000000000000000000000001000000) - Nova
(7th mech)
"Bit 38" (0000000000000000000000000000000000000100000) - Pyroclast
(Chosen mech) $
"Bit 39" (0000000000000000000000000000000000000010000) - Redeemer
(7th mech)
"Bit 40" (0000000000000000000000000000000000000001000) - blows up??
"Bit 41" (0000000000000000000000000000000000000000100) - blows up??
"Bit 42" (0000000000000000000000000000000000000000010) - blows up??
"Bit 43" (0000000000000000000000000000000000000000001) - Base (aka
Mobile Construction Vehicle)

------------ Comments on start units -------------
[*] Both machine gunners are called "Machine Gunner" and look exactly alike,
but the second one has 3x much health or whatever.

[**] Maybe it's a bug, but the Marine is COMPLETELY INVISIBLE.
Right-click on some unit just standing there to see where he is, then mark him
so you'll be able to tell where he is. Maybe good for sneaking up on enemies?

[***] Both these mechs look exactly the same, I think the light mech has
less armor/power.

[$] The Pyroclast seems to crash the game when used to attack a base, but is fine
when attacking units. Another bug? Oh, and the Pyroclast looks very similar to
the Spider.

One annoyance is that many of the units seem to "blow up" immediately
when the game starts. Perhaps they have a dependence on something else? Or maybe
I should buy the registered version :).

Another problem is that I can't move most of the air units... I can only
move Air Carrier, and it won't do anything anyway. Oh well.

If you have any info on some of the ones I can't figure out (because I can't get
a look at them :)) please e-mail me (at bottom of file).


-------------- How to use the PVStart chart -----------------
All right... Let's use the first mission as a guide.
Here's the original version:

PVStart=0000000000000040000000000000000000000000001

If we look at our chart, we see this is:

"Bit 15" (0000000000000040000000000000000000000000000) - Machine Gunner
+
"Bit 43" (0000000000000000000000000000000000000000001) - Base

Or, 4 machine gunners and 1 base.

Let's spice things up. How about 4 Novas (gotta love those rapid-fire
missiles), 3 Faith
Hammers (best tanks around in my opinion) and 2 Pyroclasts (for good
measure). And let's
throw in 8 Slaven Riders. Add up the bit fields:

"Bit 7" (0000003000000000000000000000000000000000000) - Faith Hammer
"Bit 20" (0000000000000000000800000000000000000000000) - Slaven Rider
"Bit 37" (0000000000000000000000000000000000004000000) - Nova
"Bit 38" (0000000000000000000000000000000000000200000) - Pyroclast
"Bit 43" (0000000000000000000000000000000000000000001) - Base

so PVStart=0000003000000000000800000000000000004200001

Don't forget that base, you won't last long without it :).

--------- MMission -----------
You can also edit the MMission parts, which are the multiplayer missions, but
I would not recommend it. Not having played online I don't know exactly how this
works, but my guess is that if you edit these and join a game where it is still
in original form, things will not go well with you...

If you are the server, it may or may not work... Like I said, I don't know how 7th
Legion deals with this.

---------- BMission -----------
Don't forget BMission! This is EXACTLY the same as GMission, except GMission=7th
Legion missions and BMission=Chosen missions. Got it? G=Good, B=Bad :-).

-=- Section 2: DEPEND.DAT -=-

This gets a little more complex, or at least cryptic... But not to hard to figure
out once you get used to it...

Just read the first line:
bt_base=bt_power
Means:

"To build a power plant, you need a base"
Look a little lower where it says:
bt_power=bt_mine,bt_refinery,bt_barracks,bt_wall

Means:
"To build a mine, refinery, barracks, or wall, you need a power plant"

What use is this file? Well, if you want (or need :)) to get some of these things
sooner, try changing the first line to:

bt_base=bt_power,bt_robot

Now you can build a robot hangar without spending 11500 credits to build a barracks
vehicle factory!

Here is a list of the names and their equivalents:
--------------------------------------------------
bt_base - duh
bt_power - Power Plant
bt_mine - Mine (duh again)
bt_refinery - Refinery
bt_barracks - Barracks
bt_wall - Wall
bt_radar - Radar thingy
bt_tank - Vehicle Factory
bt_gun - Defense Gun
bt_hospital - Hospital
bt_randd - High Tech Lab (I assume randd = research & development)
bt_repair - Repair Bay
bt_robot - Robot Hangar
bt_bmine - Big Mine :)
bt_supergun - um... "Super Gun" (laser gun)
bt_naval - Naval thingy
bt_air - Air thingy
bt_power2 - More power plant
bt_advcomms - Advanced Communications
bt_chem - Chemical plant
bt_silo - Silo
bt_shield - Shield thingy
bt_pad - Pad thingy


NOTE: Unfortunately I don't have the registered version yet, so maybe someone could
fill me in as to what some of the names are... I'm just guessing on those last few.

-=- Section 3: BUILD.DAT & VDEPEND.DAT-=-
Now this is REALLY interesting... Take a look at the 5th line:

bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

Hmmm... So you need a Robot Hangar to make these mechs, eh? Well, let's try adding
something.. After the second line, stick this in:

bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

Now, we SHOULD be able to build some robots with barracks... Let's try...


DANG IT! IT DOESN'T WORK! Well, I'll tell you why. It's in the VDEPEND.DAT file.
Let's take a look at line 5:

bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

What the heck?!? It looks like just like BUILD.DAT! Well, I'll tell you what's going
on. You see, just like DEPEND lists dependencies on structures, VDEPEND lists
dependecies on units (or "vehicles", hence the V). So, BUILD tells us we can build
a robot with a barracks, but NOT UNTIL we have built a robot hangar...

So, let's try something... Add the line we made earlier

bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

into the VDEPEND.DAT file.
YES! It works! The moral of this story is, always make changes in BOTH vdepend.dat,
build.dat.

Another (easier) way is to change every line in VDEPEND.DAT by changing whatever
is on the left (bt_robot in our example) to bt_base. That way the only restrictions
are in BUILD.BAT. You'll also notice you can build a whole lot more with a barracks
than you thought... :).

You can get the list of bt_ things from above, but I'm not sure about the vt_items.
Some of them are obvious (vt_medic), others you can guess (vt_bazooka might be mortar
guy?), but others are completely arbitrary (vt_mech1c?!?). I suppose just copy whole
lines, it doesn't matter much, just experiment. Do some of the work yourself :).

-=- Section 4: GAMETEXT.TXT -=-

This is not really useful, but it's funny... This file has all the text messages
used in the game, including the menus...

If you have a file called JIVTEXT.TXT, copy it over GAMETEXT.TXT (after making a
copy, of course). Now all of the menus and text should be "Jive talk" - Try it out.

Aside: All you C programmers out there should recognize the text as printf() format,
this would be an easy way to crash the game (changing a %s to %d). Not that it
doesn't crash enough already.

7.62 - High Calibre

This game is titled also "Brigade E6 7.62 High Calibre"

Cheat Codes:
------------
Save the Game in an extra savegame. Open the console, Type in:

ImmortalCheat 1

You are now immortal, but named cheater. Now reload the save you
made. You are still immortal, but no name change. To reverse it,
justdo it the other way around.

Save -> type
ImmortalCheat 0

load the save.


Skill Cheats:
-------------
Bring down the console with the Tilde (~) key and enter the cheats.
NOTE: Listed cheats will cause the game to display your name as "CHEATER".

GetSkill [Skillname]
Lists available skills, add a Skill Name after cheat and it tells you the
skill number.

CheatSkill [Skillname] [Amount]
Use to set your skill number to whatever. Example = "Cheatskill skshooting 99".


Free Shopping:
--------------
Type "enter_dev_mode" into the cheat console. Press [Enter] then type shop.
You will be transported to the shop with everything and then transported back
to your game.



Gameinfo:
---------
Serving as a follow-up to Brigade E5, 7.62 is a tactical action game.
A professional mercenary seeks for a Russian "businessman", who stole
a lot of money from his "colleagues", then hid in a small country of
Latin America to avoid inevitable punishment there. Soon the assignment
turns into an intense and dangerous adventure, for there are many things
that must be kept in mind -- intricate political situation, confrontation
between governmental military and rebels, not to mention a necessity to
choose friends and foes wisely.

General Features:
-----------------
* Sequel to Brigade E5: New Jagged Union, the best strategy game according
to the GameLand Award 2005, “Best Computer Games”, “GameLand” and “Game
World Navigator” magazines.
* SPM (Smart Pause Mode) battle system combines RTS dynamics with diverse
opportunities of turn-based gameplay.
* Over 150 accurately modeled firearms with possibility for upgrade.
* Varied ammunition as well as the extensive list of equipment.
* Non-linear storyline gives you an opportunity to make you own choice –
to reach one of multiple endings
* Over 30 mercenaries.
* Upgraded graphics engine.

4x4 Evolution 2

9,999,999 dollars:
------------------
jordan783, Submitted the following Information:
Email: jordan783@hotmail.com

in 4x4 evo 2 change the
\"cash=(some random letters and #\'s)\"
\"cash=cuTgdfNCLa9o!BJk(ekVUqymC(2\"
omit the brackets


Get Money:
----------
Submitted by: nightraider

Start a race, then type "goldfinger". A horn will sound. Next, type
"givememoneyordie" to receive one million dollars.


Cheat Method:
-------------
First, you must own a vehicle in Career mode. Sell it and exit the game.
Then, open the "metal.ini" file in the System folder of the game directory
(default is C:\Program Files\Terminal Reality\4x4 Evo2\system). You can
use Notepad to open the file. Scroll to the bottom of the text and within
the final 20 lines or so, you will see the lines "careerTruckCount=0" and
"curTruckType=0". Change the "0" to a "1" in each line and save the file.
Now restart the game and go to the Garage in Career mode. You will have
the vehicle back AND the money you sold it for before! Do this whole
process as often as you want and watch the cash add up!


Easy color change:
------------------
Use the following trick to change your truck's color without selling and
buying it again. Enter multi-player menu and start a LAN game, with your
PC as the host. At the multi-player game setup screen, go to the menu bar
at the top of the screen and select the player profile that contains the
vehicle to have the new color. Select that vehicle and a color select menu
will appear. Select the desired color and exit multi-player mode. When you
start career mode again, the color you selected will be on the vehicle.


$1 million:
-----------
Type "goldfinger" during game play. A sound will confirm this portion of
the code. Then, type "givememoneyordie". A sound will confirm correct code
entry. Exit the race and you will have $1 million. Repeating the code will
set your current amount to $1 million -- you cannot get more than that
amount.


Extra money:
------------
Sell a truck in career mode, then quit the game. Use a text editor to edit
the "metal.ini" file in the "\4x4 evo2\system" folder. Locate the following
lines at the bottom of the file.

careerTruckCount=0
curTruckType=0
Change the "0" to a "1" on both lines, then save the file. Restart the game
and you will still have your truck plus the money that you previously sold
it for. Repeat this as needed for more money.


Change team association:
------------------------
Sell a truck in career mode, then quit the game. Use a text editor to edit
the "metal.ini" file in the "\4x4 evo2\system" folder. Locate the ''Team=''
line and replace that entry with any team name of your choice to access
their trucks.


Arctic Wasteland: Treasure chest:
---------------------------------
From the start, head north until you almost reach water. Then, head east.
Follow the water for a short distance until it ends, then head north. Go
north until you see the American flag and a building inside a fenced in
area. The treasure chest is in there.


Arizona: Treasure chest:
------------------------
At the start of the level in roaming or racing mode, go in reverse until you
pass the train tracks. Then, go to the right until you see a derailed train.
Stop at the front of the train then go right until you reach a canyon with a
piece of road and two hills in the middle. In between the two hills are two
small houses. The treasure chest is located in between the houses.


Autumn Leaves: Treasure chest:
------------------------------
At the start of the level, follow the road until you get to a church. Behind
it is a treasure chest.


Castle Rock: Treasure chest:
----------------------------
Go back about 100 feet from where you start. There should be a skeleton
guarding a treasure chest.


Costa Rica Rally: Treasure chest:
---------------------------------
From the start, head east until you reach a temple. That is where you can
find a treasure chest. If you cannot find the temple, go to the contour map
and look for a small light gray area.


Crazy 2001: Treasure chest:
---------------------------
Go to the southwest corner of the lake near the start to find a treasure chest
with money.


Egypt: Treasure chest:
----------------------
Go through the first check point and drive northwest until you find the lake.
There is a hill on the northwest shore. The chest is on top.


Farm Road 109: Shortcut:
------------------------
When trying to use the shortcut across the railroad tracks, use the Jeep
Liberty Sport. It can
almost always get across before the train crosses if you approach from the
right side of the tracks.


Farm Road 109: Treasure chest:
------------------------------
The treasure chest is located at the center of the lake.


Laguna del Sol: Treasure chest:
-------------------------------
After Checkpoint 3, drive onto the large island straight ahead of the
checkpoint to find a treasure chest.


Pikes Peak: Treasure chest:
---------------------------
Go to the lake that is the furthest from the end of the track. The treasure
chest can be found on the land between the lakes.


Restricted Area: Treasure chest:
--------------------------------
Find the hanger with the UFO inside then go to one of the corners to find a
treasure chest with money.


Thailand Rally: Treasure chest:
-------------------------------
Pause game play and go to the contour map. Go to the bottom right corner of
the map and press R until the map stops. Just to the left of the island is
a brown spot. That is the Temple Of The Dancing Buddha, which is where a
treasure chest is located.


Treasure Bay: Treasure chest:
-----------------------------
From the start, follow the road until you see a ship on the beach. Go to the
side of the ship where the sign is on the beach. The treasure chest is on
that side of the ship. Note: You can only get the treasure chest by driving
your truck alongside the ship. Start towards the back of the ship, facing
towards the front. Drive slow to get the treasure chest.


Tri Baja 250: Treasure Chest:
-----------------------------
From the start, follow the track in the same direction as if you were racing
until you reach the bridge you drive on. The treasure chest is underneath
that bridge.


Unlock All Missions:
--------------------
Submitted by: Jonathan

Start a race and type in GOLDFINGERMISSIONIMPOSSIBLE then a horn will sound and
it will give you all the missions and you can do over and over. peace out.


Crazy 2000: Hidden money:
-------------------------
In the last turn before finish line run, go straight into water. A box of money
containing $1495 is under water by the back edge of the pond.


Final Destination: Hidden money:
--------------------------------
Go through checkpoint 1 and go left around the airplane. Drive straight until
you see a pack of airplanes. The money chest is next to the far-left. It contains
about $1,345.


$1,192,236 in career mode:
--------------------------
Simply edit "metal.ini", edit the line cash=x such that x=q*WQ9t0++pRAa(QK5)DHznfr!t1.
You can also easily duplicate more money by buying cars then replacing your cash, and
selling cars.

4x4 Evolution

Cheat Codes:
------------
arun prakash, Submitted the following Information:
Email: arun4444@hotmail.com

While in the game, push [ENTER] + [SHIFT] + [ALT] + E, then type
any of the codes below:

Code Result
------------------------------
4x4 - Big Tires
5x5 - Big Truck
99x99 - No Game Over


Hidden money:
-------------
Submitted by: rickHH

* On Farm Road level, go under the train trestle in the middle of the pond to
find $1500. Note: This works only one time.

* On the Restricted Area track, go straight when you pass through gate 5. After
a little driving you will reach an aircraft hanger with a jet inside. In the
corner of the hanger is a chest of cash.

* On the Laguna Del Ray track, off on the right is a small island just offshore.
On top the island is a chest of cash.

* Between gate 6 and 7 on the Black Gold track is a fenced-in area that contains
another box of cash. There is an oil truck nearby it.

* When starting on the Treasure Bay track, go over to the beached tanker boat
to the right, and drive around on the water side. You can find a chest in the
side hull, with $666.

* On the Truck Stop 101 track, go to the "hidden" highway and drive alongside
the right side of the road. You will eventually find a chest of cash.


Hints:
------
* Nothing in the Evolution rulebook says you can't forcefully "aid" a
competitor off a bridge, over a cliff, or into oncoming traffic. Do
so as frequently as possible.

* This is 4x4 racing, baby, and as such is generally conducted on surfaces
of loose gravel, sand, and dirt. Drive accordingly; slowing much earlier
for corners than you would in a road racing game and taking turns from
the inside to allow plenty of run-off room.

* Until such time as your bank account is absolutely bursting at the seams
and you can afford one of the outrageously high-priced made for racing
machines, don't sweat your choice of vehicles. Parts upgrades are far
more important.

* Use the overhead map as a general guide only. Faster routes are always
available, though you shouldn't rely on the AI drivers to find the best
ones.


Edit Cash:
----------
First go into the game and play a bit to earn a little extra cash, at least
$10,000.00 or so. Now sell your truck. Your should have somewhere near
$40,000.00.

Look in your directory for the following file:
"C:\programs\Terminal Reality\4x4 Evolution\system\metal.ini"

..open the (metal.ini) file using notepad listed in your accessories
folder in Windows. Now save the file in a temporary folder or on your
desktop. Go back into the game and buy a vehicle and some of the parts
you want. When your cash is low, do the following:

Exit the game and go back into your temporary folder and open the file
named metal.ini and look for a line that says:
Cash=(followed by a series of numbers and letters)

I think the string is specific to the your player profile.
Select the line and copy it. (now this is important only
select the line that says Cash=(and the string of characters
following the equal sign) not the entire file).
Now open the metal.ini file in your:

C:\programs\Terminal Reality\4x4 Evolution\system\metal.ini

and look for a line that says:
Cash=(followed by a series of numbers and letters)

Select that line and paste over it the line you copied from the previous
file.

Now save the file and exit notepad. Go back into the game and like magic
you just padded your wallet again. If you want more cash, like say enough
to buy one of race trucks, just sell your truck again and repeat all of
the steps above. Remember every time you save the current:

C:\programs\Terminal Reality\4x4 Evolution\system\metal.ini

...your increasing the amount of cash you have. You can just keep
doubling the amount of money you have by buying several trucks,
pasting a new line in and then selling the trucks you bought.
Saving that current file into your temporary folder and then buy
more trucks and parts and on and on and on until you have the
amount of cash you want.

If you would like to get instant cash without doing this trick,
try putting in: "re25ykP*g*bCbqRqz*zb1xPz1P+" behind the cash=
line to get $2.5 million. (omit the quotes)


$1,000,000:
-----------
E-mail: eminem3847@aol.com
this is from eminem3847(ben)

when u start a career start the race and when the race has started
dont push anything, just type "goldfinger" and u will hear a sound
that tells u that u put it in right, then type "givememoneyordie"
and u will hear anothing sound to tell u did it right. then quit
the race and u will have $1,000,000. u can do this as many times
as u want but u cant have more than $1,000,000 at a time with the
code.


Flight
------
Keep pressing H and you will fly.


Arctic Wasteland: Hidden money
----------------------------------
Go through checkpoint 2, but continue straight instead of following the
track. Pass between two hangars and continue straight across a small
lake. Ahead of you will be an American flag. At the base of this is
another hangar. A money box is next to the hangar.


Arizona: Hidden money
------------------------
Go to checkpoint 6 -- it is easiest to do a 180 at the start line. Go
straight out over the tracks over the mountains and find the little
town that is out a bit.


Bayou Flats: Hidden money
----------------------------
Go through the checkpoint 2. Just before the checkpoint 3 is a canoe.
Go in the water by the canoe to find $1110.


Black Gold: Hidden money
---------------------------
Immediately after you go through checkpoint 6, keep following the trail.
You will see a bridge once you go down the hill. Go over the bridge. To
the right is a fenced in area with a oil tanker truck in front of the
entrance. This is immediately before you go through checkpoint 7. The
cash box is over to the right side of the fenced in area.


Crazy 2000: Hidden money
----------------------------
In the last turn before finish line run, go straight into water. A box
of money containing $1495 is under water by the back edge of the pond.


Farm Road: Hidden money
---------------------------
Go under the train trestle in the middle of the pond to find $1500.
Note: This works only one time.


Final Destination: Hidden money
--------------------------------
Go through checkpoint 1 and go left around the airplane. Drive straight
until you see a pack of airplanes. The money chest is next to the far-
left. It contains about $1,345.


Laguna Del Ray: Hidden money
--------------------------------
Off on the right is a small island just offshore. On top the island is
a chest.


MotorCross: Hidden money
----------------------------
Look inside a Porta-Pot up on a hill on left between gates 5 and 6, next
to the tents to get $653.


MotoCross: Hidden track
--------------------------
When you get to checkpoint 11, drive straight over the hill in front of
it. Once over it, you will find a small circle track.
Off the start, turn around and drive on the track. If you go fast enough,
you will be able to stay on the course but be going backwards on it.


Restricted Area: Hidden money
-------------------------------
Go straight when you pass through checkpoint 5. After a little driving you
will reach an aircraft hanger with a jet inside. In the corner of the hanger
is a box of cash.


Salvage Wasteland: Hidden money
-----------------------------------
After checkpoint 2, make the jump. Instead of making the right turn to
checkpoint 3, turn left. You will enter another fenced in area with dirt
mounds. A box containing $2242 is in this area besides a mound of dirt.


Savage Wasteland: Hidden track
---------------------------------
Select the Salvage Wasteland track on quick race mode. Once the race starts,
go through the starting line, but stop immediately after it. Turn around and
face the part of the wall that looks different than the sheet metal. Drive
through this section of wall, and follow the power line poles until you reach
a hidden track. The track is shaped like a big rectangle. On one section of
pavement, there is a set of ramps.


Silverton Pass: Hidden money
------------------------------
Just before you reach checkpoint 7, stop in the water. Turn left and stay in
water. Keep to the left at the fork. After this, there is a small rock jetty
to your left. In the small pool beside it is a box of money with a little
over $1400.


Treasure Bay: Hidden money
-----------------------------
When starting, go over to the beached tanker boat to the right, and drive
around on the water side. You can find another chest in the side hull,
with $666.


Truck Stop 101: Hidden money
--------------------------------
From the starting line, turn left off the track and drive straight until you
reach a highway. Turn right, stay off the road about 40 yards, but just below
the hill that runs along the highway. There should be a big dip next to the
road within a few hundred yards. Down in the lowest part of the dip is a box
with $907. If you are just flying down the side of the road you will miss
the box.


Truck Stop 101: Drive over 200 mph
--------------------------------------
Enable the goldfinger code then buy the Ford F-150 Race Truck. Purchase the
turbocharger and all other compatible applications in the engine category
and the drive train accessories. You can reach 218 mph on the hidden track
on Truck Stop 101.


Hidden money amounts
------------------------
All hidden money amounts vary depending on how much the race is worth.


Night racing
------------
If you cannot see well when racing at night, just turn up the brightness on
your monitor.


Recommended trucks
----------------------
The Chevrolet Silverado (4WD) is a good truck to use in the game.
Use the Chevy Trailblazer Race Truck, give it a turbocharger, and convert
it to 4x4, It will go to 140mph in 6 seconds.

The Dodge Dakota Club Cab (4WD) is a good truck to use in the game.

Use the Ford F-150 Race Truck equipped with sport fly wheel, turbo charger,
dyno tune levels 1-4, forced induction exhaust and a high capacity fuel pump.

If you like to offroad, put in the "$1 million" code and get the Ford
Excursion. The F-250 has the same amount of power but the rear wheels spin
a lot.

Use the Ford F-250 Supercab 4x4 with race fly wheel, race clutch, race gear
box ,race ignition system, dyno tune 1, race exhaust, and race headers. It
will do 0 to 120 in six seconds and is an excellent jumper.


Voices:
-------
If you drive long enough, you will start hearing voices saying phrases such
as "I have a dream" or "You go faster in reverse".


Extra Money:
------------
You must edit a game file to activate this cheat.

First create a backup of the file. Edit the "metal.ini" file which can be found
in the "system" folder inside the game folder. Find the profiles and look for the
line that says "Cash=" followed by numerous characters. Change those characters
to the following and save the file to get the desired amount of money:

$1 Million : 5qqgFPfZOrOA6oD9BqPcHf2)+YA
$15 million : Tfp58kEZ8xy8GrnbJ4kSpBvtaq8
$999,999,999 : 9E!4q7fYKoZWNUxfup7GNuQSsT+

4 Get It

Level passwords:
----------------
Submitted by: Perico

Enter passwords on the password screen.

Here are the level codes:

LEVEL CODE
-----------
1 PASSWORD
2 PRISONER
3 FISHHEAD
4 MOREFISH
5 FISHFISH
6 TINYFISH
7 FREDFISH
8 BIGFISHY
9 EATDEATH
10 EATFISHY
11 SLOWFISH
12 FISHFAST
13 PLUNGERS
14 MOPHAPPY
15 JANITORS
16 THROMULI
17 PARAKEET
18 FUZZYDOG
19 SPAMKEET
20 BABYHEAD
21 FISHNOSE
22 FISHTOES
23 FOOTFISH
24 FISHBONE
25 ABCDEFGH

18 Wheels Of Steel - American Long Haul

Cheat Codes:
------------
Submitted by: RM

Note: This procedure involves editing a game file; create a backup copy
of the file before proceeding. Use a text editor to edit the "config.cfg"
file in the "\18 WoS American Long Haul\" directory.

Changes these lines:
--------------------
uset g_console "0"
uset g_developer "0"
uset g_police "0"

to:

uset g_console "1"
uset g_developer "1"
uset g_police "1"

This will (in order), enable ~ to display the console window; enable
developer mode; and disable the police. To activate the remaining cheat
codes, press ~ during game play to display the console window.

Then, enter one of the following codes to activate the cheat function.

Code Result
-----------------------------
cheat money - Gives you $500.000
cheat driver - Gives you a random driver
cheat rating X - Company rating increased
(where X is a two-digit company number)


Cheat: Free garages:
--------------------
Submitted by: Monarch

This cheat is about getting all garages for free.

-Open saved files. Go 2 your last saved game folder.
(Mostly it would be tha last.)
-Open "game.sii" with notepad. Search for such file:

vehicle_garage : garage.albuquerque {
purchase_price: 0
city_name: albuquerque
stored_vehicles: 0
open: -->(false)

-Now in your file change "false" to "true".
-Do not change any thing else.
-Do this for all garage files.
-Thats it u done.
-own all garages.

For more queries and hints post me at vyasmonarchu@yahoo.co.in.


1,000,000$:
-----------
Submitted by: chance
Email: chanceAambrose@gmail.com

Go to my documents look in your 18 wheels of steel american long haul folder then
go to save click on 1 2 3 4 5 6 or any other one then open game with the notepad
scroll down to money_account: only erase the numbers the then type 1,000,000 then
x out and click save changes then open your gome then load the one you gave a million
dollars to and it will be the.
MAKE SHURE YOU KNOW WICH ONE YOU GAVE THE MILLION DOLLARS TO.


Making new contract without dealing to company:
-----------------------------------------------
Submitted by: Amol

Go to folder where game is saved,inside it go to save folder in that open last saved
game in that open the file named game.sii.
Find and go to companies detail ,find the line such as rating:0 change it to rating:
&3ecaf3dc.
Do it for all the companies. You will have 4 contracts with every company.


Fatigueness:
------------
Submitted by: LINKS T

This is how you disable getting tired during a mission. Go to 18 Wheels of steel
American long haul directory in my documents. open game with note pad. look for
fatigue, and change it from 1 to 0. X out and then click save changes, and you wont
be tired again or need a rest during a mission.

Install XP From DOS

Install Xp From Dos

If XP will not install from the CD or if you have a new drive with no operating system on
it yet try these:

Install Windows XP from the hard drive with Windows 98 already installed:

Boot Windows 98
Insert the XP CD into your CD reader
Explore Windows XP through My Computer
Copy i386 folder to C:\
Go into C:\i386 folder and double click on winnt32.exe to launch the setup from the hard drive

Install Windows XP from DOS (ie. no OS on a new hard drive):

Boot with a Windows 98 Start Up disk
Insert the Windows 98 CD into the CD reader
Run smartdrv.exe from the Win98 directory on the windows 98 CD (file caching)
Type cd.. to back up to the root directory
Insert Windows XP CD into the CD reader
Copy the i386 folder to C:\
Go into C:\i386 folder on C: and type winnt.exe to launch the setup from the hard drive.